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Old Aug 20, 2006, 08:35 PM // 20:35   #21
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Low lvled pet

Well of the Profane

Done
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Old Aug 20, 2006, 08:44 PM // 20:44   #22
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enchant removal, degen hexes

try counters.

god dam
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Old Aug 21, 2006, 12:16 AM // 00:16   #23
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i am so glad that not all GW players read these forums :P

one thing, bonders are not the ultimate defense monk there, i have a monk that can hold its own protecting the gate, and the only skills that can be stripped are prot spirit and essence bond, have self heals to dissuade lone casters trying to kill me.

granted, a well timed well of profane or enchant removal can kill the ele fast, but those are rare times when it happens.
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Old Aug 21, 2006, 12:20 AM // 00:20   #24
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Quote:
Originally Posted by Mithie
Well of Profane = GG
Any form of enchant removal = GG

Which is why it is unbalanced... man even though only a few smart luxons bring it, more are and it is truly a pain because you cannot simply keep all the npcs alive without losing too much focus once one is down it's totally hopeless... doesn't help seige things do over 700 damage
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Old Aug 21, 2006, 03:19 AM // 03:19   #25
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After playing Fort Aspenwood from both sides on multiple professions I honestly don't think either side has an advantage. I suggest you play this mission for a little more than a single day from one side using one profession before you start accusing one side of having an advantage.
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Old Aug 21, 2006, 03:28 AM // 03:28   #26
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Quote:
Originally Posted by XvArchonvX
After playing Fort Aspenwood from both sides on multiple professions I honestly don't think either side has an advantage. I suggest you play this mission for a little more than a single day from one side using one profession before you start accusing one side of having an advantage.
tried it lots of different ways, from assasisn to monk on both sides. Luxons have it much better when

there is like no organization.. when even worse than the norm

leavers

heck just overall, they fight their way in, and to return amber you must fight through them all, luxons can trap the portals so you have no chance of getting out to get amber, chances are too that there is someone camping it too. If the objectives were the same such as JQ it would work fine.
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Old Aug 21, 2006, 03:52 AM // 03:52   #27
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I used to use shatter enchant on my mez, but getting rid or 1 enchantment, then having to wait 25 seconds sucks. Now i use a me/n with gaze of contempt. Slap backfire on the bonder hiding behind the gate, remove the enchants, watch them die
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Old Aug 21, 2006, 04:11 AM // 04:11   #28
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I can't believe how many dumb people I saw over the weekend. I started using a Bonder (name was "Kurzick Bonder") and I had to laugh at how many people couldn't figure out how to deal with me.

I once held out at Green gate for 5 minutes with the entire Luxon team pounding on my bonded Elementalist. By the end all they had left were taunts and jibs, most of which were really bad.

The fact is, nothing in Fort Aspenwood is unbalanced, because there is always some counter.

So they use bonders a lot? Bring Enchantment removers, Well of the Profane works wonders.

EDIT:Another trick, try using Sourge Healing on the Elementalist, it might make the bonder loose over 50% health (life barrier will end).

Last edited by Curse You; Aug 21, 2006 at 04:27 AM // 04:27..
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Old Aug 21, 2006, 04:12 AM // 04:12   #29
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Aspenwood is flawed because the offensive bonus given to luxons is not sufficient to counteract the healing bonus that kurzicks can get if players just decided to pick a healing character.

All kurzicks have to do to win is go monk. With 8 monks it is impossible for them to lose. The only reason this doesn't happen is by virtue of the fact that not everyone ENJOYS monking. So people play less effective characters for fun.

I saw another neat kurzick build today. A warrior with Grenth's Balance, Death Nova, and Gash. Grenths takes off half of the turtle health, bleeding and poison takes off the rest. This guy solo'd every turtle right off his spawn point.
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Old Aug 21, 2006, 04:23 AM // 04:23   #30
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This is probably going to turn out like the touch-ranger stuff. OMG!! Bonder NERF NERF!!! It's funny how basic things like self-heals, enchantment removals, hex removals aren't brought into regular pvp play... then again, it's kind of hard when aspen is random.

Anyway, I'm hoping for the day that Aspenwood will allow for organized groups. That would rock.
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Old Aug 21, 2006, 04:48 AM // 04:48   #31
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I dunno, In total I have lost 2 matchs from about 25 games (half on kurzick half on luxon.) I was just running my odd little IW Ranger. And even with no healers whatsoever we usually won on the kurzick side. I can solo amber points then run them to the gate keeper. I can solo commanders, hell I can solo seigie turtles.

If either side is even relatively smart they can win. I find the biggest bonus is that the luxons often tend to attack only one side heavily rather then a 4-4 split. which means we can just hold on that side by running amber on the other.
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Old Aug 21, 2006, 05:48 AM // 05:48   #32
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I've play both sides and won most of the time (on both sides). Pretty much If you know what your doing and so does everyone else you win. I've seen bonders get beaten by high pressure eventually the turtle fire + 4 attackers override the bonder even without enchantment removals (if there's only healer)

There's tricks for both sides to win however there are counters too.

If your having trouble beating either side then join the opposite side, see what works and then figure a way to counter it.
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Old Aug 21, 2006, 06:07 AM // 06:07   #33
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hmm...

Im starting to think FA is percieved as unbalanced due to the fact that Luxons have a *simpler* job than the Kurzicks, going in and killing pretty much everything, while the Kurzicks run amber, defend etc. Defense *should* be easier, but meh. I find its more fun on the Luxon side anyway, <3 Siege Turtles. (I typically bring a monk and won't let the Kurzicks touch em. ^_^)
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Old Aug 21, 2006, 06:50 AM // 06:50   #34
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Quote:
Originally Posted by TomD22
Ofc profane / enchant removal would be gg but no-one brings it (at least not in the matches i have played).

Yes, i can see Kurzik's are meant to be defensive, but it kinda seems to me that when one character, a bonder monk, can win 100% of matches, it's a little unbalanced.
well thats the luxons problem,
if they can't conyer a build then it is thier own fault.
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Old Aug 21, 2006, 07:07 AM // 07:07   #35
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Hmm... I rarely get bonders in Aspenwood, weather im on the Luxon or Kurzick side, it's a rare occurance. This, like touch rangers, will not be nerfed if anet can grow brains and let the players sort out their issues with semi-powerful builds, its like IWAY, flamed because it works .
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Old Aug 21, 2006, 07:40 AM // 07:40   #36
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Aspenwood - Lame
Jade Quarry - GG
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Old Aug 21, 2006, 07:54 AM // 07:54   #37
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Personally, I don't have a problem with bonders in aspenwood, power to them. What I have a problem with is the new strategy thats appearing where the Kurzick side takes advantage of the poor pathing that the npc warriors have, using it to get them stuck and then ignored so that one or both of the turtles never respawns. This is NOT a good strategy, this is ABUSING A BUG in the pathing.
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Old Aug 21, 2006, 08:00 AM // 08:00   #38
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A group of three on luxon side can trash the bonder's gate. 1 Necro, 1 monk and 1 Warrior/any sort of damage dealer. Necro brings Order of Apostacy and Well of Profane. Good Game.
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Old Aug 21, 2006, 08:14 AM // 08:14   #39
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Order of Apoasty isn't common at all, especially in Aspenwood, and the necro would lose health so fast it wouldn't matter. This and the fact that Well of Profane is also uncommon.
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Old Aug 21, 2006, 08:48 AM // 08:48   #40
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I LOVE Fort Aspenwood (Kurzick) - I use my Mesmer in there and have never lost a game with her yet. The key is to have a monk and a mesmer by Gunther...Hex the crap outta everyone with the Mesmer...slow them down, degen their health, interrupt meteor shower etc..., and use the monk to protect Master Architect Gunther and the guys guarding the last gate. It's easy!

Sure, the Luxons get a little more brutal as they realise us Kurzicks are about to win...but I find it much harder to play offensively....and I just have so much fun degenning people to death and interrupting quality skills like Rodgort's Invocation, Meteor Shower, Edge of Extinction, or my favourite...Seige Turtle Attack!
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